Welcome to Robyn Sinclair's Level Design portfolio.

I am a professional level designer with multiple shipped titles and an undying passion for Level and Mission Design.

I have most recently finished work on X-Men Destiny, developed by Silicon Knights and published by Activision.

I am currently looking for a full-time level design position. You can download my resume in PDF or WORD format.

 

Level Design

   

Rollers of the Realm

Platform:     Xbox Live Arcade
Tools:         
Visual Studio, Photoshop


X-Men Destiny

Platform:            360, PS3
Engine/Tools:   
In-house, 3DS Max


Transformers: Cybertron Adventures

Platform:            Nintendo Wii
Engine/Tools:   
In-house


Ascendancy

Platform:            PC    
Engine/Tools:   
UDK, 3DS Max


Plasma Ball Blast  (CTF Map)

Platform:            PC
Engine/Tools:   UDK


Tempest - TF2 Payload Map

Platform:             PC
Engine/Tools:    Source/
Hammer Editor

 

Development Support

   

Tron: Evolution

Platform:             360, PS3, Wii, PC
Engine/Tools:   
UDK, DevTrack


 

Programming

   

Space Crates 

Role:        Programming, Game Design
Tools:      Flash CS3 (Actionscript 3.0)